Also provided are apparatus for texture mapping the specific 2-D slice image onto the planar surface of the second software object.
In a computer system having a host processor, a peripheral graphics device, a display screen, and a memory, a non-homogenous second order perspective texture mapping process.
The invention uses a method of vicinity-searching, three-dimensional head modeling of the original speaker (3), and texture mapping (10) technique to produce new images which correspond to the dubbed sound track.
Other process steps can include texturing such as by means of EDT, EBT, laser texturing, media blasting and chrome coating, among others.
The system and method includes a procedure for optimizing occlusion and/or texturing by creating tolerances in which such texturing need not occur.
The plurality of texturing features have a peak-to-valley height H such that 0.05 μm ≤ H ≤ 3.75 μm.
A texturing system for use in a three-dimensional imaging system comprises a memory (22) for storing mip-map data for use in texturing an image.
Novel methods for the texturing of photovoltaic cells is described, wherein texturing minimizes reflectance losses and hence increases solar cell efficiency.
The TDA circuit also contains a texture map address (TMA) FIFO memory unit for storing texture map addresses associated with texture data requests that hit or missed in the cache memory unit.
The texture data is represented by compressed codes.
Since the cache controller handles up to n misses, the texture engine stalls when the (n+1)th unprocessed texture request miss is encountered.
Shading and texture data is then applied to the surfaces.
Industrial Modeling, modeled, textured and rendered in 3D Studio Max
Industrial Modeling, modeled, textured and rendered in 3D Studio Max
The carpet denier singles yarns are drawn (14), textured (20, 22) and air-jet entangled (32).
A determination is made as to whether or not any texture data applied to a surface is fully opaque.
The texturing of the internal and external surfaces (22, 24) may be helical patterns of ribs (32) and grooves (30).
Raphael used Octane Render for texturing and rendering.
Additional texture steps comprising wet etch or RIE etching may be optionally applied.
A texture mapper (140) maps the obtained texture data to corresponding pixel data defining the display image.
The 3D graphics display subsystem includes a polygon engine, a texture map engine and a pixel pipeline.
A system and method of selecting a level of detail in a texture-mapping system.
Once complete, it will move into final texturing, rigging, and final implementation.
Requêtes fréquentes français :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
Requêtes fréquentes anglais :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
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