An original texture image storage unit (82) stores an original texture image of an object.
The method further includes generating a texture image.
A generation and display unit (203) generates and displays an image in which the first texture image is pasted in the first polygonal area and the second texture image is pasted in the second polygonal area.
Disclosed are an apparatus and method for extracting a texture image and a depth image.
Provided is a 3D video decoding method for generating a 3D image on the basis of a texture image and a depth image.
A first uncompressed texture block of a first texture picture representing a first view and ranging information associated with the first uncompressed texture block are obtained.
Input data associated with current motion information of a current texture block of a current texture picture in a current dependent view and a depth block associated with the current texture block are received.
Embodiments of the present invention identify a texture collocated block of a texture picture in the given view corresponding to a current depth block.
An image encoding device encodes a texture image and a depth image.
The definition includes at least one texture expression that is evaluated to create a conventional texture picture or audio output to be employed in the rendering.
A polygon which positions one element image is determined independent of the color density of the texture image.
Disclosed are a method and an apparatus for acquiring a texture image and a depth image in a scheme for acquiring a depth image based on a pattern image.
In the filter’s dialog box, choose Load Texture from the Texture pop-up menu, and locate and open a texture image.
The masked texture image edge map comprises information on edges in a high resolution texture image, which edges have a correspondence in the low resolution depth map.
The method comprises deriving a high resolution depth map based on a low resolution depth map and a masked texture image edge map.
For each macroblock that is a partial area constituting a texture image (Tf) comprising the brightness value of each pixel, a skipped macroblock mode is used to perform the encoding of the texture image.
Once the designations have been completed, the texture image is warped into a final, deformed image, which is then mapped onto the three-dimensional object.
Similarly, the engine may compress texture sub-image information and store the compressed result at a destination address.
A region information generating unit (1) creates a plurality of sets of region information representing a portion of a region of a texture image.
More specifically, with the techniques of this disclosure, multiple merge candidates may be derivable from a texture picture for the coding of a depth block.
Requêtes fréquentes français :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
Requêtes fréquentes anglais :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
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