In computer chess programs, the null-move heuristic is a technique used to enhance the speed of alpha-beta pruning.
An agent that solves the game Simacogo using Minimax adversarial search and Alpha-beta Pruning.
The functioning of this AI is classic: minimax with alpha–beta pruning, conversion tables, and pruning a priori move options, to go faster.
The functioning of this AI is classic: minimax with alpha–beta pruning, conversion tables, and pruning a priori move options, to go faster.
1958 – NSS becomes the first chess program to use the alpha-beta search algorithm.
1958 - NSS becomes the first chess program to use the alpha-beta search algorithm.
1958, NSS becomes the first chess program to use the alpha-beta search algorithm.
1958 -- NSS becomes the first chess program to use the alpha-beta search algorithm.
Requêtes fréquentes français :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
Requêtes fréquentes anglais :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
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