In another embodiment, a frustum-shaped rupture disk has an angled frustum portion, with a line of weakness in the angled frustum portion.
For more information on the frustum and frustum culling please see this page.
Surface Area and Volume of Pyramid - Geometry Calculator.
Surface Area and Volume of Frustum - Geometry Calculator.
By default Frustum Culling is utilized by the camera.
A stiffening member may be provided to stiffen a central truncated portion of a frustum-shaped rupture disk.
Used in computer graphics to describe the three-dimensional region which is visible on the screen, the "viewing frustum
Frustum Culling happens irrespective of whether you use Occlusion Culling in your game.
Frustum Culling happens irrespective of whether you use Occlusion Culling in your game.
Unity contains code that checks whether objects are within the frustum of a camera.
Unity ensures that when rendering your objects those which are completely outside of this frustum are not displayed.
Frustum culling is a great way to improve performance and something Unity does by default.
If they are not within the frustum of a camera, code related to rendering these objects does not run.
Integral to Frustum’s technology is a powerful AI component that learns, evolves, and performs key tasks, including:
In the following code, we now check whether the enemy's renderer is within the frustum of any camera.
Requêtes fréquentes français :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
Requêtes fréquentes anglais :1-200, -1k, -2k, -3k, -4k, -5k, -7k, -10k, -20k, -40k, -100k, -200k, -500k, -1000k,
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